Musings from the Middle Kingdom
Gamification: "the application of typical elements of game playing (e.g., point scoring, competition with others, rules of play) to other areas of activity, typically education to encourage engagement with learning."
Homework from observation and experience goes one of two ways for students. There are students who do it really well. These are the type of students who don't need the additional work anyway and there are those students who can't do it, often they don't have someone to help them, so they end up skipping or copying. Why give homework, you may ask. I think that comes down to the fact that, ‘This is the way we’ve always done things’. We are comfortable with the idea of homework because it is familiar to us. This post isn't about debating the pros and cons of homework but about sharing a small success that we had and introducing the concept of gamification of homework.
In October, we at The British School, New Delhi embarked on a trial with Year 5 and Year 6 students using Mangahigh. This is a website which uses gamification to inspire students to tackle Mathematics at both Primary and Secondary level. I have used this in the past with significant success in the UK and it has been developed by some very eminent Mathematicians. We felt that instead of the usual worksheet based approach, we should tap into student interest in games and try to see if those principles can further drive connection and engagement with learning.
We decided to aim for a Diwali Maths challenge run by the website to give this an extra impetus with students. Students were trained and needless to say they picked it up pretty quickly and we set them weekly homework before asking them to go for the challenge over the Diwali break.
Students work towards goals set for them. They earn bronze, silver, or gold badges. While the students are working to obtain the badges, what’s really driving them is their competitive nature. They are trying to beat their friends, and me. I also signed up as a student and take some of the challenges. The students really do LOVE coming to me and bragging how they’ve beaten me or how they have achieved "x many gold badges". Several have commented, “It’s way more fun”
Another feature of this software is that it is adaptable and increases the difficulty of the questions based on student answers. Also there are tutorials which show students how to solve questions and understand the concept. This helps develop their confidence in working independently. Also through the use of competitive games they support or challenge each other. Competition is further driven through the use of league tables for the class, the year group and the school.
Studying the data generated by the site, on average students solved 350 maths problems over the three week trial and over the Diwali challenge period they solved an average of 500 problems per student each week. This data is for the entire cohort of Year 5. Now compare this to the weekly homework set on paper which students rushed at times. We also got in depth data which could be used to plan our support in lessons and understand where the student is really struggling.
The net result was that in the Diwali Challenge our students won 11 gold medals in a national competition. The type of students who won these were students who were traditionally disaffected by Mathematics and had homework completion issues. What a turnaround!
Now what was even more amazing was that even though the trial was over and while we were analysing the results, students continued on Mangahigh without any input from us. They took us to 8th place in the December Maths challenge. Remember these are just students in Year 5 and 6.
We are now looking at rolling this across the Primary section as an extended trial.
Exciting times indeed!
Below are comments made by our parents on a trial run with a group of students.
“I let him do this independently (as there is instant feedback to students about whether they are right and wrong so didn't feel that I needed to be watching him) however he says that he enjoyed it and it was fun.”
“He enjoyed doing the Manga high programme. In terms of presentation the website is easy to navigate for the kids and the different challenges are displayed in a clean and neat format.
Content and level of challenge:
He attempted the recommended challenges relevant for his key stage and found most of them easy. As the level progresses some trick questions come up which required he to first comprehend the questions and then go on to solving the same.
He also attempted the games given on the website. Most of the games involved doing mental math and the skill has to be applied quickly.
He enjoyed the challenges meant for higher key stages as well.He played the algebra game the most and enjoyed it thoroughly.
Overall it was a good experience for him."
"He has enjoyed Manga High programme. He likes to do it in his free time, the interface is friendly and easy to use. He independently logs into the system and finds it easy to use.
Through this program he has improved and tested his mental ability to solve math problems across several fundamentals. He has learned the ability to work on the selection of his answers through multiple choice to find the right answer. He found it challenging at same time as the questions got difficult as he progressed in the program.
He enjoyed competing with other school kids in this programme. Thanks for introduction of this program. On continuation of this program on frequent basis the mental test ability of Cameron will certainly get better."
(images sourced from Mangahigh.com and are their copyright)
I am Sunny Thakral. If you are here on the site then you know a bit about me. If not then I am a teacher and these are my musings.